The Monumental in Halo

Oldtroon plays beloved classic to make up for missed youth. I had largely skipped out on Halo growing up (nintendofag I’m sorry), only playing the multiplayer for Halo 3 at a friends house. I recently picked up the Master Chief collection and played Halo: Combat Evolved. In the Master Chief collection pressing tab toggles the visuals between the original and the remastered art style, which in all circumstances is a direct downgrade. Throughout the playthrough I would hit tab whenever I got to a new area, where I would gain even more appreciation for the design of the original. Many aspects are of the remastered style deserve criticism: the lighting is too bright - which ruins the effect of shooting lasers in the dark, models don’t line up to hit-boxes, and enemies blend into the environment in an unintentional way. But, the most egregious is the way it ruins the ‘monumental’ sense of the the game.

Halo, the structure, is both a weapon and monument. This is conveyed the original art style, which I will focus on now. A sense of scale and age is through the structures present on halo. These are imposing fortresses on the peaceful alpine landscape. I would describe it as being a combination of a pyramid and and airplane tarmac. There Lights and computer terminals, but they are not without function. We are told that an advanced. With the original art style you, the new art style looks like you’re inside of a graphics card.

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The consistent themes between the Forerunner architecture on the Halo and the austere functional aesthetic of the UNCS ships are almost meant to suggest that they are from the same wellspring, which was of course supposed to be the grand mystery of Halo. That the Forerunners were human and we forgot our heritage.

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